using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum GameState
{
    Playing,
    Pause,
    GameOver
}
public class GameManager : MonoSingleton<GameManager>
{
    public GameState currentState;
    public override void Init()
    {
        base.Init();
        currentState = GameState.Playing;
    }
    public Vector3 RandomFoodPosition()
    {
        return new Vector3(Random.Range(MapManager.Instance.minimumX, MapManager.Instance.maximumX)
            , Random.Range(MapManager.Instance.minimumX, MapManager.Instance.maximumX)
            , 0f);
    }
    public void Pause()
    {

    }
    public void Resume()
    {

    }
    public void GameOver()
    {

    }
    public override void Awake()
    {
        Init();
        base.Awake();
    }

}
